I Built a Twixt Practice and Analysis Tool: Route 5
 
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Goro
12 Sep 2026 11:35 PM
I’ve been building a Twixt practice/analysis tool in my spare time, and it’s finally getting close enough to share.

The main idea is to make it easy to play around with Twixt positions, review games, practice against a computer opponent, and hopefully make the game a little more approachable for newer players.

Route 5 has a normal Classic mode, as well as an optional 3D mode with a sci-fi theme, where the board is presented as an energy network on a planet.

With permission from the developer of TwixtBot, I have integrated its AI model into Route 5. It can be used for move evaluation, position evaluation, win-probability estimates, and hints while studying a position.

You can also play against the computer on 20×20, 18×18, and 16×16 compact boards, which makes AI games more practical in terms of thinking time.

Other features currently include:

importing game records from Little Golem and TwixTLive for replay and analysis
online two-player games through an invite link
an interactive beginner tutorial that explains the basic Twixt rules directly on the board
no installation required — it runs in a web browser

My intention is not to replace Little Golem, TwixTLive, or any existing Twixt community. I see Route 5 more as a complementary tool: somewhere to experiment with positions, review games, practice, and help new players get into Twixt.

It is still a beta, so there may be bugs or browser/device-specific issues. I’m developing it as a hobby in my spare time, so I may not be able to fix every issue or implement every suggestion immediately, but feedback, bug reports, and general impressions would be very welcome.

And finally, many thanks to everyone who has already helped me test and debug it during development.

Route 5:
https://route5.online/

I hope some of you find it useful — and I’d be very interested to hear what experienced Twixt players think of it.

Goro / 56blackoak
Goro
20 Sep 2026 1:35 AM
I’ve just updated Route 5 with a few new AI features.

There are now four AI difficulty levels: Beginner, Intermediate, Advanced, and Master.

I also updated Hint under Game Menu > Analysis so it can show not only the best move, but also the second- and third-best candidates.

If you have a chance to play a few games, I’d really appreciate any feedback on the difficulty levels — especially whether the gaps between them feel about right.

Thanks, and have fun!
 
 
 
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