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1  General Category / General Discussion / Re: Twixt Tournament Registration Link is below on: March 25, 2017, 10:32:18 pm
I don't see any mention that the swap rule has been implemented. So, no thanks.
2  General Category / General Discussion / Why you need to be able to add links between two pegs already on the board on: November 01, 2016, 02:03:35 pm
Here is a variation from a game I recently played.

It is purple's turn. On this server, I could remove the H5-J6 link and then play i5 linking to H7:

But if I did that, yellow would win immediately with J4:

Under standard rules, the only way for purple to win is to place a peg at i5 and do not remove the H5-J6 link, do not add a link from H7 to i5 on this move.

yellow cannot prevent purple from adding the H7-i5 link later. Play might continue with yellow playing at K4 to prevent purple's double link from i5 to J6,

And now purple wins with -i5'/H'6K6 (using Alan Hensel's notation at http://www.ibiblio.org/twixtpuzzles/)

But such a move is not possible on the TwixtLive server, because there is no way to add a link between two pegs already on the board.

Of course, this pales in comparison to the importance of adding the swap rule, but I thought I would mention it anyway.
3  General Category / General Discussion / Re: What do you think about having diagonal guidelines? on: September 18, 2016, 01:52:14 pm
This should be an option, for example a check box that turns the guide lines display on and off. It appears most of the players who voted here would like to use them, but at least one voter would not.
4  General Category / General Discussion / Twixt apps on: June 25, 2016, 01:35:57 am
Here's some more information I transfer to the forum before it scrolls out of the chat window.

If you want to play Twixt against your PC (Windows, Mac, or Linux) you can download the free Java app T1j.

For hand held devices, there is "Twixt for tablets" which is based on T1j.

For the total Twixt fanatic we have a Java based virtual board, analysis tool, and game database manager called JTwixt.
EDIT: I should add that Jtwixt does not include an engine. It cannot play Twixt.

You are welcome to email me if you have any comments or questions. twixtfanatic atsymbol gmail period com
5  General Category / General Discussion / Twixt with a physical set on: June 25, 2016, 01:20:36 am
This is a continuation of a debate that started in the chat window. We were discussing the merits of various features different Twixt servers have to offer. Kalash said:
Quote
Playing twixt on a board you dont have visible lines, no analysis, no letters and you cannot confirm your move. Moved is moved.
"Visible lines" means diagonal guide lines. Here is a set of mine which I added the lines to:

Of course no commercial set that I know of is sold with such lines, unless you count the Felsberger set which has channels on the board for every possible link.
The Kosmos set has coordinate labels. Likely other European sets do as well. Like guide lines, they can be added if desired.

I tend to agree that conveniences such as automatic linking and an analysis board one click away tend to spoil us against the experience of playing face to face. They make us lazy. But picking up a peg and putting it into a hole is a much slower and more deliberate process than clicking on a hole with a mouse. It's much easier to mis-click on a screen. Also, whether your opponent will allow take back or not would depend on the circumstances, would it not?

So I must ask you, Kalash, what point were you making? That Internet players should keep in mind the physical reality which is being simulated? I completely agree. But we were chatting about the merits of these features on various servers. For me, implementing the pie rule is probably most important.
6  General Category / General Discussion / Re: Twixt art on: May 08, 2016, 01:09:06 am
Here's an official game from Little Golem

7  General Category / General Discussion / Using the Control and + keys to create a larger board image on: May 07, 2016, 02:41:54 pm
Just in case you didn't know, which is not a crime:

Most browsers will enlarge whatever web page you are on if you press Control and the + key (which usually requires you also hold down the Shift key). So you can make the Twixt board here as large as you want. A side effect of this is that all other pages of this web site may also become enlarged, including these Forum pages. IMO it's a lot easier to read a Twixt position with a big board image.
8  General Category / General Discussion / Re: Feedback and Suggestions on: May 07, 2016, 01:49:40 pm
I fixed the issue, so link removal should be working again.
Links may be removed, yes, but it is not possible to add a link between two pegs if neither is the peg that player just placed. The whole point of link removal is to gain the elbow room necessary to establish a continuous chain of linked pegs. Sometimes this means removing a chain of links and replacing it with a different chain. Here's a contrived example on a 13x13 grid.

Yellow to move can gain a winning position by placing a peg at D4, removing the yellow links from D5 to F4 and F4 to H3, and then adding the chain of links E6-D4-F3-H4, which would result in this position:

But this is not possible to do on Twixtlive, because the F3-H4 link cannot be added.

This is a minor issue. I regard your omission of the pie rule, however, as a more serious problem, and the main reason I cannot recommend this site to other players.
9  General Category / General Discussion / Re: Ending a game in a draw on: May 07, 2016, 12:56:35 pm
I do not consider this a draw unless you are talking about 'just this corner'. Look at how much of the playing board is still open. Pick a new place on the board and start from there--even if it means totally abandoning this 'one' corner. Just because there is a draw in this one corner of the whole board, doesn't mean the game is over.
That is true, but I specifically added the stipulation "Let us say the blue group can connect to the right side, and the orange group can reach the bottom." It is always a good idea to keep the whole board in mind, and I commend your attitude.
10  General Category / General Discussion / Re: The 36x36 board on: May 07, 2016, 12:52:39 pm
If you intend to make a 36x36 set out of nine 3M panels, you're going to have to drill out the corner hole on several of those panels. A drill press is recommended if you can gain access to one, but a hand drill will do if you make sure the panel is stable and secure before you drill. Avalon Hill sets might have the corner holes of each panel already drilled out. I believe they are the exact same size and use the same hole size as 3M sets. This means one of those three sets could be 3M, and those four panels will go in the corners of the 36x36 grid. Use a straight razor to gently scrape off the superfluous border lines. Don't try to rub the border lines out, because that will push the paint into the slightly porous plastic, and it will look nasty. I used tape to hold the sections together for my version. If you have the paid version of Zillions of Games, you can download a Twixt module which has a 36x36 option. This module is strictly for playing another human online; the computer play feature does not work for this module. I certainly don't recommend you buy the Zillions registration key just to play Twixt.
Another project you might consider, for the standard size board or any size, is to add diagonal guide lines.
11  General Category / General Discussion / Re: stories of playing the board game back in the day on: May 07, 2016, 12:33:02 pm
I was a high school freshman back in 1967. At the chess club, a girl had a 3M set and introduced me to my addiction. She won, but I took longer to defeat than she was expecting. She was a bit anxious because she wanted to catch her bus home. There were four of us at that club who enjoyed playing Twixt instead of chess. In college I found a few opponents, but generally not so much, because no one wanted to lose to me. A strong chess player offered me a bet, $50 if I could win 50 consecutive games. I turned him down. I was pretty good then, but I knew I wasn't that good. The Internet has provided me with opponents strong enough to teach me how to play really well. My first Net games were on Gamerz. Back in 1991 it had no graphic interface, and play was by email using monospace text graphics. You had to type in the move coordinates AND your password with every move. Now it's a very decent interface, as you can see if you click on the above link. By now I have played well over 2000 Net games, maybe as many as 3000. I hope to play thousands more.
12  General Category / General Discussion / Re: "Marketing" the TwixTlive site on: May 07, 2016, 12:03:31 pm
I added a link to Twixtlive on the Wikipedia page.

I also listed there two other sites, Little Golem for turn based play and Game Center for live play. If you want this site to be more popular, consider the features those sites have.

For one thing, both those other sites implement the full ruleset*, which includes the pie rule. I mentioned this rule to Mark back in 2009. He said "It might be something I would consider adding at some point." So now it is 2016. I guess that means he considered against it. There are lots of strong players on Little Golem. I doubt any of them would be interested in playing without the pie rule, unless they were deliberately giving a handicap to the other player. So as things stand, strong players don't have any compelling reason to play here.

Oh and speaking of row handicapping, Game Center has that implemented as well. This has the opposite intention from the pie rule. Instead of balancing the game, handicapping is a granular way to IMBALANCE the game, to compensate for difference in playing strengths.

Both these sites also have an established rating system and an option to display diagonal guide lines. Little Golem has the largest field and most of the strongest Twixt players on the planet. It's turn based, which means your opponent is not necessarily logged in at the same time you are. A single game might take weeks to finish, but you can play lots of games at the same time if you want. There are new tournaments starting all the time there. Game Center is probably the best site for real time play. I don't mean to disparage this site, just trying to let you all know about these resources available to you if you want to find opponents.

*EDIT: Actually, Little Golem uses the "PP" ruleset, which stands for paper and pencil. This has to do with link removal, which is an esoteric issue most players need not be concerned about.
13  General Category / General Discussion / Re: Ending a game in a draw on: November 18, 2014, 10:31:14 am
Here is a contrived example.



Let us say the blue group can connect to the right side, and the orange group can reach the bottom. Blue is blocked from reaching the left, but orange cannot connect his two groups. In order to win, you must create a continuous chain of linked pegs which connects your border rows, and orange has not done that. If it were legal for orange to place a peg at A3, then he could connect B5 to C2, but it is illegal to play in an opposing border row. Orange might try to create a new chain B3-C5-B7-C9, but blue can easily stop that by occupying any vacant hole along that chain.

Drawn positions like this can occur anywhere on the board. Players are allowed to agree to a draw even if the position is not drawn, but among experienced players this is generally not done.
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