This is a continuation of a debate that started in the chat window. We were discussing the merits of various features different Twixt servers have to offer. Kalash said:
[quote]Playing twixt on a board you dont have visible lines, no analysis, no letters and you cannot confirm your move. Moved is moved.[/quote]
"Visible lines" means diagonal guide lines. Here is a set of mine which I added the lines to:
https://cf.geekdo-images.com/images/pic268974_lg.jpgOf course no commercial set that I know of is sold with such lines, unless you count the Felsberger set which has channels on the board for every possible link.
The Kosmos set has coordinate labels. Likely other European sets do as well. Like guide lines, they can be added if desired.
https://cf.geekdo-images.com/images/pic25712.jpgI tend to agree that conveniences such as automatic linking and an analysis board one click away tend to spoil us against the experience of playing face to face. They make us lazy. But picking up a peg and putting it into a hole is a much slower and more deliberate process than clicking on a hole with a mouse. It's much easier to mis-click on a screen. Also, whether your opponent will allow take back or not would depend on the circumstances, would it not?
So I must ask you, Kalash, what point were you making? That Internet players should keep in mind the physical reality which is being simulated? I completely agree. But we were chatting about the merits of these features on various servers. For me, implementing the pie rule is probably most important.