Still complaining
09 Oct 2011 10:31 AM
First here's what I like about your site:

* It's still here.

* You have a nice searchable archive of games.

* The lobby chat box is handy. One can scroll back and apparently see everything everyone said since 10 January 2010. That's fascinating and also sad that the traffic has been so low.

* I like the chat box with 2-human games.

* Automatically linking to the peg you place certainly makes game play more convenient. It could be regarded as a rules modification, but I don't mind.

Here's what could be better:

* No pie rule yet, as far as I could tell. Playing without the pie rule (a.k.a. the swap rule or one move equalization) is playing a handicap game.

* When playing the computer, I find no option for the computer to make the first move. So, maybe I'm wrong, and the swap sides option is available to the second player after the first move of the game, although the computer opponent never invokes it.

* Link removal is implemented sure enough, but the *whole point* of link removal is so that you can *add* other links of your color to the board *which had been blocked by those links you removed*. It is impossible to add any new links to a peg already on the board. I want to be able, on my turn, to click on a peg of mine already on the board, see all legal links automatically added, and it will still be my turn.

* You took a poll about guide lines. Three voted in favor, one against. I hope you will add a check box on the side which, when checked, will display guide lines.

* Another feature that might bring more players in is row handicapping. Handicapping goes the opposite way from the pie rule. Instead of making a balanced game, a handicap adds an imbalance to compensate for difference in playing ability of the two players. The smallest handicap is to remove the pie rule. Beyond that, one dimension of the grid is reduced. The weaker player moves first without swap, *and* has less distance to cross.

Here is an image of the end of a move-plus-7-row handicap game against the computer opponent T1j:

All of these features are implemented on

Thanks for your attention.
12 Jan 2012 10:05 PM
Hi twixter! Sorry for replying so late. I didn't see this post until just now.

All of these features take time to implement, and I don't have very much time to do them right now, but I think they are all good ideas and I would like to implement all of them when I get a chance.

You CAN add new links here after link removal, though. I have done it and it works.
26 May 2012 1:08 PM

If you ever do get around to implementing new features, I think the first order of business should be a 2-step confirmation of a move.  I think I've inadvertently made a move 4-5 times now. 
31 May 2012 10:50 AM
I'd still like the idea of being able to take back a move if the other player allows it, or maybe arrow buttons to allow spectators and players to look at the game progress and not just the current state. This would also be great for analyzing and learning purposes.
As for the guides - shouldn't it just be 8 new lines to be drawn on the board canvas? I'd assume that'd be a five-minute-fix...

And how did your idea concerning Silverlight/HTML5 progress? I remember writing some code snippet for you a few months (years?) back...